o
I didn’t really interact that much with Uncle Friendly in the game, but I got the impression that he was kind of
pompous and if they Vendors and Street Spirits needed a leader I imagined he
would be the one to do it. It helps that he’s one of the only named Vendors in
Ur.
o
I also assumed the Vendors were much more
organized than the Glitchen and would probably make plans for an emergency
situation like the world only partly ending.
o
The whole Wine of the Dead idea was
another abandoned plot point. I originally wanted to have Wonder purposefully
die and explore Naraka to bring back the Wine of the Dead, but it
felt unnecessary. I also considered bringing Hell’s Bartender into the scene,
but he got axed when I didn’t end up using the Wine of the Dead at all.
o
I took some liberties with the layout of the
tower. The Mezzanine isn’t actually connected to the rooms accessible by the
main entrance at all, but there were several areas marked “Under Construction”
in the actual tower, so I used them to my advantage to make getting around the
tower easier.
o
The Interrogation Room is an actual area that
was under development in the game at one time. According to the devs it was a
room where misbehaving Glitchen would be taken and interrogated and persuaded
to behave or else. Here is a screenshot and a video.
o
All of the rooms in the Mezzanine are real rooms
in the tower. The Hall of Records, as far as I know, was never accessible. The
Hall of Rejected Concepts was a room added shortly before the shutdown to
showcase ideas that were considered for the game, but ultimately were never
implemented for one reason or another.
o
The log with a face and arms lying on the floor
of the Rook Museum is, of course, Greeterbot Sentry G-42.
o
If you never experienced the Rook Museum quest, or
would like to relive it, here is the video I used for most of my research while
writing this chapter. It’s got the entire quest from the beginning, but the
actual museum bit starts around 1:40.
o
I knew from the very beginning that Wonder would
freak out when she/he learned about the Rook and I knew I wanted that to happen
after visiting the Rook Museum. It wasn’t until I was watching the video and
listening to the audio for all of the exhibits that I got the idea to
intersperse their dialogue with the voice over. It was a total last-minute
idea, but I think it worked well to end the chapter.
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